Catalogue of Making

Experiment 3 TEXTURE TILE
Can Others Feel and Hear the same I did?

While talking a walk in a park, I photographed a scene of a wooden bench, sitting within a pile of sand thats surrounded by grass and leaves. The entire scenery felt serene and calming, filled with interesting textures. I wanted others to feel a similar feeling of what I felt, to be able to listen to the scenery and touch its environment, not just view it through a photograph.

Experiment Objectives

To explore the idea of translating the textures within images into a physical, interactive form. Looking into the question of: How can we touch the textures within a image?

Experiment Outcome

A Touch-Audio interface. A physical square tile, with textures map according to its reference square image, that responds according to where you touch it (I.E touching grass activates grass sounds).

THE PROCESS
Taking the Photograph

I started the project by first going on a photowalk, looking for scenes with combinations of different textures, yet is not too complicated for me to map into a texture tile. Ideally, a scene with grouped textures and some interesting sounds going on.

A do not burn sign in the middle of greens
Pillars and plates are interesting textures
The final chosen picture due to vibes and sounds
Making the Texture Tile

To start off, I bought some fake grass/greenery and ice cream stick to simulate the textures within the photo i took in the park. Due to budget constraints, I was working with cheaper materials (otherwise would have chosen a more suitable material for the leaf texture). I then cut out a square foam tile, overlayed it with reference image and used a inkless pen to leave a indent to mark the positioning of the textures on the foam tile below. Lastly, I glued the textures into place. I used ice cream sticks instead of wood due to accessibility (otherwise need a wood saw).

Ice cream stick, Grass texture, Grass texture
Marked the texture locations, leaving a indent
Glueing the textures on top
Using Touch to Trigger Sounds

To create the interactivity aspect of this experiment, I used Mediapipe to track the fingertip position Y data, which basically measures where my fingertip is at along the Y axis. Since my physical texture tile can be segmented into 3 different segments along its height, I tested and noted down the Y data ranges for each segment. For example, the grass has a Y data range of 0.25 - 0.42. Since the wooden bench is higher than the grass, the Y data range is 0.425 - 0.48. Another important detail was for me to also constrain the interaction within the width (X data) of the tile because I only want the sounds to play when the touch is within the tile's area. To do this, I mapped the fingertip X data to the width of the tile and only when the fingertip is within this range will the volume of the audio be set to 1 (otherwise its 0 and muted).

Mapping Fingertip position Y data to trigger "play" according to the different Y position of the textures.